Utils
These are pure Javascript functions exported from the @excalidraw/excalidraw @excalidraw/excalidraw. If you want to export your drawings in different formats eg png, svg and more you can check out Export Utilities. If you want to restore your drawings you can check out Restore Utilities.
serializeAsJSON
Takes the scene elements and state and returns a JSON string. Deleted elements as well as most properties from AppState are removed from the resulting JSON. (see serializeAsJSON() source for details).
If you want to overwrite the source field in the JSON string, you can set window.EXCALIDRAW_EXPORT_SOURCE to the desired value.
Signature
serializeAsJSON({
elements: ExcalidrawElement[],
appState: AppState,
}): stringHow to use
import { serializeAsJSON } from "@excalidraw/excalidraw";
serializeLibraryAsJSON
Takes the library items and returns a JSON string.
If you want to overwrite the source field in the JSON string, you can set window.EXCALIDRAW_EXPORT_SOURCE to the desired value.
Signature
serializeLibraryAsJSON( libraryItems: LibraryItems[])How to use
import { serializeLibraryAsJSON } from "@excalidraw/excalidraw";
isInvisiblySmallElement
Returns true if element is invisibly small (e.g. width & height are zero).
Signature
isInvisiblySmallElement(element: ExcalidrawElement): booleanHow to use
import { isInvisiblySmallElement } from "@excalidraw/excalidraw";
loadFromBlob
This function loads the scene data from the blob (or file). If you pass localAppState, localAppState value will be preferred over the appState derived from blob. Throws if blob doesn't contain valid scene data.
How to use
import { loadFromBlob } from "@excalidraw/excalidraw";
const scene = await loadFromBlob(file, null, null);
excalidrawAPI.updateScene(scene);
Signature
loadFromBlob(
blob: Blob,
localAppState: AppState | null,
localElements: ExcalidrawElement[] | null,
fileHandle?: FileSystemHandle | null
) => Promise<RestoredDataState>loadLibraryFromBlob
This function loads the library from the blob. Additonally takes defaultStatus param which sets the default status for library item if not present, defaults to unpublished.
How to use
import { loadLibraryFromBlob } from "@excalidraw/excalidraw";
Signature
loadLibraryFromBlob(blob: Blob, defaultStatus: "published" | "unpublished")loadSceneOrLibraryFromBlob
This function loads either scene or library data from the supplied blob. If the blob contains scene data, and you pass localAppState, localAppState value will be preferred over the appState derived from blob.
Throws if blob doesn't contain valid scene data or library data.
How to use
import { loadSceneOrLibraryFromBlob, MIME_TYPES } from "@excalidraw/excalidraw";
const contents = await loadSceneOrLibraryFromBlob(file, null, null);
if (contents.type === MIME_TYPES.excalidraw) {
excalidrawAPI.updateScene(contents.data);
} else if (contents.type === MIME_TYPES.excalidrawlib) {
excalidrawAPI.updateLibrary(contents.data);
}
Signature
loadSceneOrLibraryFromBlob(
blob: Blob,
localAppState: AppState | null,
localElements: ExcalidrawElement[] | null,
fileHandle?: FileSystemHandle | null
) => Promise<{ type: string, data: RestoredDataState | ImportedLibraryState}>getFreeDrawSvgPath
This function returns the free draw svg path for the element.
How to use
import { getFreeDrawSvgPath } from "@excalidraw/excalidraw";
Signature
getFreeDrawSvgPath(element: ExcalidrawFreeDrawElement)isLinearElement
This function returns true if the element is linear type (arrow |line) else returns false.
How to use
import { isLinearElement } from "@excalidraw/excalidraw";
Signature
isLinearElement(elementType?: ExcalidrawElement): booleangetNonDeletedElements
This function returns an array of deleted elements.
How to use
import { getNonDeletedElements } from "@excalidraw/excalidraw";
Signature
getNonDeletedElements(elements: readonly ExcalidrawElement[]): as readonly NonDeletedExcalidrawElement[]mergeLibraryItems
This function merges two LibraryItems arrays, where unique items from otherItems are sorted first in the returned array.
import { mergeLibraryItems } from "@excalidraw/excalidraw";
Signature
mergeLibraryItems(
localItems: LibraryItems,
otherItems: LibraryItems
): LibraryItemsparseLibraryTokensFromUrl
Parses library parameters from URL if present (expects the #addLibrary hash key), and returns an object with the libraryUrl and idToken. Returns null if #addLibrary hash key not found.
How to use
import { parseLibraryTokensFromUrl } from "@excalidraw/excalidraw";
Signature
parseLibraryTokensFromUrl(): {
libraryUrl: string;
idToken: string | null;
} | null
useHandleLibrary
A hook that automatically imports library from url if #addLibrary hash key exists on initial load, or when it changes during the editing session (e.g. when a user installs a new library), and handles initial library load if getInitialLibraryItems getter is supplied.
How to use
import { useHandleLibrary } from "@excalidraw/excalidraw";
export const App = () => {
// ...
useHandleLibrary({ excalidrawAPI });
};
Signature
useHandleLibrary(opts: {
excalidrawAPI: ExcalidrawAPI,
getInitialLibraryItems?: () => LibraryItemsSource
});In the future, we will be adding support for handling library persistence to browser storage (or elsewhere).
getSceneVersion
This function returns the current scene version.
Signature
getSceneVersion(elements: ExcalidrawElement[])How to use
import { getSceneVersion } from "@excalidraw/excalidraw";
sceneCoordsToViewportCoords
This function returns equivalent viewport coords for the provided scene coords in params.
import { sceneCoordsToViewportCoords } from "@excalidraw/excalidraw";
Signature
sceneCoordsToViewportCoords({ sceneX: number, sceneY: number },
appState: AppState
): { x: number, y: number }viewportCoordsToSceneCoords
This function returns equivalent scene coords for the provided viewport coords in params.
import { viewportCoordsToSceneCoords } from "@excalidraw/excalidraw";
Signature
viewportCoordsToSceneCoords({ clientX: number, clientY: number },
appState: AppState
): {x: number, y: number}useDevice
This hook can be used to check the type of device which is being used. It can only be used inside the children of Excalidraw component.
Open the main menu in the below example to view the footer.
The device has the following attributes, some grouped into viewport and editor objects, per context.
| Name | Type | Description |
|---|---|---|
viewport.isMobile | boolean | Set to true when viewport is in mobile breakpoint |
viewport.isLandscape | boolean | Set to true when the viewport is in landscape mode |
editor.canFitSidebar | boolean | Set to true if there's enough space to fit the sidebar |
editor.isMobile | boolean | Set to true when editor container is in mobile breakpoint |
isTouchScreen | boolean | Set to true for touch when touch event detected |
i18n
To help with localization, we export the following.
| name | type |
|---|---|
defaultLang | string |
languages | Language[] |
useI18n | () => { langCode, t } |
import { defaultLang, languages, useI18n } from "@excalidraw/excalidraw";
defaultLang
Default language code, en.
languages
List of supported language codes. You can pass any of these to Excalidraw's langCode prop.
useI18n
A hook that returns the current language code and translation helper function. You can use this to translate strings in the components you render as children of <Excalidraw>.
getCommonBounds
This util can be used to get the common bounds of the passed elements.
Signature
getCommonBounds(
elements: readonly ExcalidrawElement[]
): readonly [
minX: number,
minY: number,
maxX: number,
maxY: number,
]
How to use
import { getCommonBounds } from "@excalidraw/excalidraw";
elementsOverlappingBBox
To filter elements that are inside, overlap, or contain the bounds rectangle.
The bounds check is approximate and does not precisely follow the element's shape. You can also supply errorMargin which effectively makes the bounds larger by that amount.
This API has 3 types of operation: overlap, contain, and inside:
overlap- filters elements that are overlapping or inside bounds.contain- filters elements that are inside bounds or bounds inside elements.inside- filters elements that are inside bounds.
Signature
elementsOverlappingBBox(
elements: readonly NonDeletedExcalidrawElement[];
bounds: Bounds | ExcalidrawElement;
errorMargin?: number;
type: "overlap" | "contain" | "inside";
): NonDeletedExcalidrawElement[];How to use
import { elementsOverlappingBBox } from "@excalidraw/excalidraw";
isElementInsideBBox
Lower-level API than elementsOverlappingBBox to check if a single element is inside bounds. If eitherDirection=true, returns true if element is fully inside bounds rectangle, or vice versa. When false, it returns true only for the former case.
Signature
isElementInsideBBox(
element: NonDeletedExcalidrawElement,
bounds: Bounds,
eitherDirection = false,
): booleanHow to use
import { isElementInsideBBox } from "@excalidraw/excalidraw";
elementPartiallyOverlapsWithOrContainsBBox
Checks if element is overlapping the bounds rectangle, or is fully inside.
Signature
elementPartiallyOverlapsWithOrContainsBBox(
element: NonDeletedExcalidrawElement,
bounds: Bounds,
): booleanHow to use
import { elementPartiallyOverlapsWithOrContainsBBox } from "@excalidraw/excalidraw";