excalidrawAPI
(api: ExcalidrawAPI) => void;
Once the callback is triggered, you will need to store the api in state to access it later.
export default function App() {
const [excalidrawAPI, setExcalidrawAPI] = useState(null);
return <Excalidraw excalidrawAPI={(api)=> setExcalidrawAPI(api)} />;
}
You can use this prop when you want to access some Excalidraw APIs. We expose the below APIs 👇
API | Signature | Usage |
---|---|---|
updateScene | function | updates the scene with the sceneData |
updateLibrary | function | updates the library |
addFiles | function | add files data to the appState |
resetScene | function | Resets the scene. If resetLoadingState is passed as true then it will also force set the loading state to false. |
getSceneElementsIncludingDeleted | function | Returns all the elements including the deleted in the scene |
getSceneElements | function | Returns all the elements excluding the deleted in the scene |
getAppState | function | Returns current appState |
history | object | This is the history API. history.clear() will clear the history |
scrollToContent | function | Scroll the nearest element out of the elements supplied to the center. Defaults to the elements on the scene. |
refresh | function | Updates the offsets for the Excalidraw component so that the coordinates are computed correctly (for example the cursor position). |
setToast | function | This API can be used to show the toast with custom message. |
id | string | Unique ID for the excalidraw component. |
getFiles | function | This API can be used to get the files present in the scene. |
setActiveTool | function | This API can be used to set the active tool |
setCursor | function | This API can be used to set customise the mouse cursor on the canvas |
resetCursor | function | This API can be used to reset to default mouse cursor on the canvas |
toggleSidebar | function | Toggles specific sidebar on/off |
onChange | function | Subscribes to change events |
onPointerDown | function | Subscribes to pointerdown events |
onPointerUp | function | Subscribes to pointerup events |
Ref
support has been removed in v0.17.0 so if you are using refs, please update the integration to use the excalidrawAPI
.Additionally ready
and readyPromise
from the API have been discontinued. These APIs were found to be superfluous, and as part of the effort to streamline the APIs and maintain simplicity, they were removed in version v0.17.0.
updateScene
(scene: sceneData) => void
You can use this function to update the scene with the sceneData. It accepts the below attributes.
Name | Type | Description |
---|---|---|
elements | ImportedDataState["elements"] | The elements to be updated in the scene |
appState | ImportedDataState["appState"] | The appState to be updated in the scene. |
collaborators | Map<string, Collaborator> | The list of collaborators to be updated in the scene. |
commitToStore | boolean | Implies if the change should be captured and commited to the store . Commited changes are emmitted and listened to by other components, such as History for undo / redo purposes. Defaults to false . |
updateLibrary
(opts: {
libraryItems: LibraryItemsSource;
merge?: boolean;
prompt?: boolean;
openLibraryMenu?: boolean;
defaultStatus?: "unpublished" | "published";
}) => Promise<LibraryItems>
You can use this function to update the library. It accepts the below attributes.
Name | Type | Default | Description |
---|---|---|---|
libraryItems | LibraryItemsSource | _ | The libraryItems to be replaced/merged with current library |
merge | boolean | false | Whether to merge with existing library items. |
prompt | boolean | false | Whether to prompt user for confirmation. |
openLibraryMenu | boolean | false | Keep the library menu open after library is updated. |
defaultStatus | "unpublished" | "published" | "unpublished" | Default library item's status if not present. |
addFiles
(files: BinaryFileData) => void
Adds supplied files data to the appState.files
cache on top of existing files present in the cache.
resetScene
(opts?: { resetLoadingState: boolean }) => void
Resets the scene. If resetLoadingState
is passed as true then it will also force set the loading state to false.
getSceneElementsIncludingDeleted
() => ExcalidrawElement[]
Returns all the elements including the deleted in the scene.
getSceneElements
() => NonDeleted<ExcalidrawElement[]>
Returns all the elements excluding the deleted in the scene
getAppState
() => AppState
Returns current appState.
history
{
clear: () => void
}
This is the history API. history.clear() will clear the history.
scrollToContent
(
target?: ExcalidrawElement | ExcalidrawElement[],
opts?:
| {
fitToContent?: boolean;
animate?: boolean;
duration?: number;
}
| {
fitToViewport?: boolean;
viewportZoomFactor?: number;
animate?: boolean;
duration?: number;
}
) => void
Scroll the nearest element out of the elements supplied to the center of the viewport. Defaults to the elements on the scene.
Attribute | type | default | Description |
---|---|---|---|
target | ExcalidrawElement | ExcalidrawElement[] | All scene elements | The element(s) to scroll to. |
opts.fitToContent | boolean | false | Whether to fit the elements to viewport by automatically changing zoom as needed. Note that the zoom range is between 10%-100%. |
opts.fitToViewport | boolean | false | Similar to fitToContent but the zoom range is not limited. If elements are smaller than the viewport, zoom will go above 100%. |
opts.viewportZoomFactor | number | 0.7 | when fitToViewport=true, how much screen should the content cover, between 0.1 (10%) and 1 (100%) |
opts.animate | boolean | false | Whether to animate between starting and ending position. Note that for larger scenes the animation may not be smooth due to performance issues. |
opts.duration | number | 500 | Duration of the animation if opts.animate is true . |
refresh
() => void
Updates the offsets
for the Excalidraw
component so that the coordinates are computed correctly (for example the cursor position).
You don't have to call this when the position is changed on page scroll or when the excalidraw container resizes (we handle that ourselves).
For any other cases if the position of excalidraw is updated (example due to scroll on parent container and not page scroll) you should call this API.
setToast
This API can be used to show the toast with custom message.
({ message: string, closable?:boolean,duration?:number
} | null) => void
Attribute | type | Description |
---|---|---|
message | string | The message to be shown on the toast. |
closable | boolean | Indicates whether to show the closable button on toast to dismiss the toast. |
duration | number | Determines the duration after which the toast should auto dismiss. To prevent autodimiss you can pass Infinity . |
To dismiss an existing toast you can simple pass null
setToast(null);
id
The unique id of the excalidraw component. This can be used to identify the excalidraw component, for example importing the library items to the excalidraw component from where it was initiated when you have multiple excalidraw components rendered on the same page as shown in multiple excalidraw demo.
getFiles
() => files
This API can be used to get the files present in the scene. It may contain files that aren't referenced by any element, so if you're persisting the files to a storage, you should compare them against stored elements.
setActiveTool
This API has the below signature. It sets the tool
passed in param as the active tool.
(
tool: (
| (
| { type: Exclude<ToolType, "image"> }
| {
type: Extract<ToolType, "image">;
insertOnCanvasDirectly?: boolean;
}
)
| { type: "custom"; customType: string }
) & { locked?: boolean },
) => {};
Name | Type | Default | Description |
---|---|---|---|
type | ToolType | selection | The tool type which should be set as active tool. When setting image as active tool, the insertion onto canvas when using image tool is disabled by default, so you can enable it by setting insertOnCanvasDirectly to true |
locked | boolean | false | Indicates whether the the active tool should be locked. It behaves the same way when using the lock tool in the editor interface |
setCursor
This API can be used to customise the mouse cursor on the canvas and has the below signature. It sets the mouse cursor to the cursor passed in param.
(cursor: string) => void
toggleSidebar
(opts: { name: string; tab?: string; force?: boolean }) => boolean;
This API can be used to toggle sidebar, optionally opening a specific sidebar tab. It returns whether the sidebar was toggled on or off. If the force
flag passed, it will force the sidebar to be toggled either on/off.
This API is especially useful when you render a custom <Sidebar/>
, and you want to toggle it from your app based on a user action.
resetCursor
() => void
This API can be used to reset to default mouse cursor.
onChange
(
callback: (
elements: readonly ExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
) => void
) => () => void
Subscribes to change events, similar to props.onChange
.
Returns an unsubscribe function.
onPointerDown
(
callback: (
activeTool: AppState["activeTool"],
pointerDownState: PointerDownState,
event: React.PointerEvent<HTMLElement>,
) => void,
) => () => void
Subscribes to canvas pointerdown
events.
Returns an unsubscribe function.
onPointerUp
(
callback: (
activeTool: AppState["activeTool"],
pointerDownState: PointerDownState,
event: PointerEvent,
) => void,
) => () => void
Subscribes to canvas pointerup
events.
Returns an unsubscribe function.